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31
Říj '17

Changelog 01.10.2017 – 31.10.2017 (181 fixes)

Kategorie: Cataclysm

Vážení hráči,

konec měsíce je pro nás pokaždé takové malé zúčtování, kdy vám přineseme přehled toho, co jsme za ten konkretní měsíc pro vás opravili. Nejinak tomu bude i nyní.

Díky blížícímu se spuštění mezinárodního Cataclysm realmu Hades v tomto changelogu naleznete mnoho oprav z instancí počátečního Cataclysm contentu.
Ale samozřejmě zde nenajdete pouze tyto opravy, zpracovali jsme jich opravdu mnoho a to ze všech dalších odvětví.

Nakonec, přesvědčte se sami 😉

Přejeme hodně zábavy, Artemis tým

 

Spells (33)
 
 

Death Knight
#8143 Death Rune converted via Blood Tap won’t change back into Blood Rune until Blood Tap aura fades
#5956 Fixed converting Blood Rune into Death Rune after dropping health below 35%
#10950 Void-Touched aura will now be correctly applied to resurrected target
#920 Reworked converting Runes into Death Runes, they will be converted in a correct order (this change affects Blood Rites too)
 
 

Druid
#6381 Eclipse bar will be reset correctly after entering arena
#6381 It is now possible to gain both the Lunar and Solar Energy until hitting the first Eclipse (Lunar) or Eclipse (Solar)
#6381 It is no longer possible to generate Lunar Energy with Eclipse bar locked in the direction of Eclipse (Solar) while at 0 Energy
#6381 Fixed several visual bugs with the Eclipse bar
 
 

Hunter
#6876 Auto Shot will stop during Aimed Shot cast, successfully casting Aimed Shot will reset Auto Shot timer
#6876 Corrected Aimed Shot damage
 
 

Mage
#11006 Dragon’s Breath disorient effect will now be correctly removed by some direct damage spells which previously did not remove this effect (e.g. Pyroblast, Sunfire, Moonfire, etc.)
#1084 Chill effects from Blizzard (talent Ice Shards) will now also have a chance to proc Fingers of Frost
#1084 Chill effects should give mage only one stack of Fingers of Frost (with the exception of Water Elemental’s Freeze, if the mage has Improved Freeze talent)
#1119 Frostfire Bolt aura will now stack and increase its duration with the time to next DoT tick only if player has Glyph of Frostfire active
#1119 It is no longer possible to stack Frostfire Bolt if player doesn’t have Glyph of Frostfire, duration of Frostfire Bolt aura will also no longer increase with the time left to next DoT tick, since it is not a DoT
 
 

Paladin
#14642 Conviction won’t proc from Holy Radiance HoT
#3142 Guardian should inherit paladin’s expertise
#3142 Paladin’s autoattacks will now also apply a stack of Ancient Power, summoning Guardian should no longer give paladin one stack of Ancient Power
#3142 Ancient Power aura should refresh duration even after reaching maximum stacks
#15456 Judgements now have correct attack power and spell power coeffs
#15456 Judgement will now use correct spell ids to do damage, depending on which Seal was present
 
 

Priest
#3346 Implemented heal cap for Atonement heal
#3346 Atonement will now use correct spells to heal depending on the damage result
#3346 Atonement will now account for the target enemy’s combat reach when calculating proper range, this should fix its healing on large creatures such as Sinestra, Al’Akir or Ragnaros
#18575 Fixed a recent bug which caused Fade to not temporarily reduce all threat
 
 

Rogue
#17529 Combat rogue’s mastery should no longer break Gouge
 
 

Warrior
#10177 Corrected rage to bonus damage conversion and its synergy with the Sudden Death talent
#15404 Piercing Howl should not miss anymore
#11355 Recklessness and Deadly Calm should no longer incorrectly share their cooldown after entering loading screen
 
 

Other
#18171 Timer corrections
#18171 Players now can have more debuffs from different NPCs
#18171 Spell now correctly apply debuff Paralysis after debuff expire
#16545 Casting PvP Trinket will now apply a 100ms immune for all CCs
Dungeons (58)
#4814 The Bastion of Twilight Ascendant Council – Corrected health of Ignacious, Feludius, Arion, Terrastra and Elementium Monstrosity on normal modes
#4814 The Bastion of Twilight Ascendant Council – Corrected all boss quotes and boss emotes used during the encounter
#4814 The Bastion of Twilight Ascendant Council – Corrected timers for all spells used during the encounter
#4814 The Bastion of Twilight Ascendant Council – Implemented fixed positions for Arion’s Disperse
#4814 The Bastion of Twilight Ascendant Council – Implemented correct movement for Arion’s tornadoes
#4814 The Bastion of Twilight Ascendant Council – Gravity Core and Static Overload will now clear the other aura’s proc before disappearing
#4814 The Bastion of Twilight Ascendant Council – Water Bomb projectiles will now always apply damage and Waterlogged aura
#4814 The Bastion of Twilight Ascendant Council – It is no longer possible for Ignacious to cast any other spells during his Inferno Leap or Flaming Rush spells
#4814 The Bastion of Twilight Ascendant Council – After casting Disperse, Arion will now have a passive state
#4814 The Bastion of Twilight Ascendant Council – Corrected damage of Icy Reprisal and Burning Spite, they no longer have an internal cooldown and can proc from absorbed damage
#4814 The Bastion of Twilight Ascendant Council – Corrected targeting of Icy Reprisal and Burning Spite spells
#4814 The Bastion of Twilight Ascendant Council – Heart of Ice and Burning Blood will now only apply Frost Imbued/Flame Imbued with each tick, they will no longer apply them after dispelling
#4814 The Bastion of Twilight Ascendant Council – Heart of Ice and Burning Blood will now only apply auras Flame Imbued and Frost Imbued, they will no longer refresh them
#4814 The Bastion of Twilight Ascendant Council – Corrected damage scaling of Heart of Ice and Burning Blood spells
#4814 The Bastion of Twilight Ascendant Council – Fixed player’s animation inside Gravity Crush
#4814 The Bastion of Twilight Ascendant Council – Fixed targeting of Heart of Ice and Burning Blood spells
#4814 The Bastion of Twilight Ascendant Council – It is no longer possible for Arion to target tanks with his spell Lightning Rod
#4814 The Bastion of Twilight Ascendant Council – Arion and Terrastra will now prefer targets standing outside of Ignacious‘ and Feludius‘ melee range with their spells Static Overload and Gravity Core
#4814 The Bastion of Twilight Ascendant Council – Corrected amount of Water Bomb projectiles
#4814 The Bastion of Twilight Ascendant Council – It is no longer possible for Ignacious to cast any other spells in between Aegis of Flame and Rising Flames
#4814 The Bastion of Twilight Ascendant Council – Gravity Well will now pull players to its middle and apply a movement speed reduction aura
#4814 The Bastion of Twilight Ascendant Council – Fixed targeting of Ignacious‘ Inferno Leap
#4814 The Bastion of Twilight Ascendant Council – Corrected timers and visuals of the „merging event“
#4814 The Bastion of Twilight Ascendant Council – If players manage to break through Terrastra’s Harden Skin before it runs out, Terrastra will now take damage equal to amount absorbed by Harden Skin
#4814 The Bastion of Twilight Ascendant Council – It is no longer possible to kill Ignacious, Feludius, Arion or Terrastra before they merge into Elementium Montrosity
#4814 The Bastion of Twilight Ascendant Council – Fixed a bug which caused Arion to spam combatlog with his spell Lightning Blast
#4814 The Bastion of Twilight Ascendant Council – Arion and Terrastra will now remove all debuffs after stunning the whole raid before merging with Ignacious and Feludius
#4814 The Bastion of Twilight Ascendant Council – Ignacious and Feludius will now remove all debuffs before teleporting to the balcony
#4814 The Bastion of Twilight Ascendant Council – Ignacious and Feludius will now stop and be inactive for a few seconds before teleporting to the balcony
#4814 The Bastion of Twilight Ascendant Council – Elementium Monstrosity will now prefer targets outside of its melee range with its spell Electric Instability
#4814 The Bastion of Twilight Ascendant Council – Mid-air spells will now correctly damage bosses after teleporting to the balcony
#4814 The Bastion of Twilight Valiona & Theralion – Corrected cooldowns of all spells used by both dragons during the encounter
#4814 The Bastion of Twilight Valiona & Theralion – Increased Theralion’s flying speed
#4814 The Bastion of Twilight Valiona & Theralion – Corrected Blackout targeting
#4814 The Bastion of Twilight Valiona & Theralion – Dazzling Destruction will now hit players only
#4814 The Bastion of Twilight Valiona & Theralion – Unstable Twilight (balls the Twilight Realm) will now constantly move
#4814 The Bastion of Twilight Valiona & Theralion – Corrected Devouring Flames‘ damage decrease with distance from Valiona
#4814 The Bastion of Twilight Valiona & Theralion – Corpses of both dragons will no longer teleport to middle of the room
#4814 The Bastion of Twilight Valiona & Theralion – Implemented correct behavior of exit portals inside Twilight Realm, there will always be three portals now and their size will reflect how much time is left before they disappear
#4814 The Bastion of Twilight Valiona & Theralion – Corrected spawn positions of exit portals inside Twilight Realm
#4814 The Bastion of Twilight Valiona & Theralion – Deep Breath will now correctly ignite flames in a space next to doors
#4814 The Bastion of Twilight Valiona & Theralion – Twilight Meteorite won’t split damage into Twilight Realm
#4814 The Bastion of Twilight Valiona & Theralion – It is now possible to get Engulfing Magic while inside Twilight Realm
#4814 The Bastion of Twilight Halfus Wyrmbreaker – If the cooldown of Furious Roar or Shadow Nova ends during a Paralysis stun, Halfus will now cast those spells immediately after Paralysis ends
#4814 The Bastion of Twilight Halfus Wyrmbreaker – The boss will now have a passive state during each set of Furious Roar casts
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Furious Roar cooldown corrected
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Furious Roar stun won’t be affected by diminishing returns
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Shadow Nova cooldown corrected
#4814 The Bastion of Twilight Halfus Wyrmbreaker – It is no longer possible to aggro Proto-Behemoth without aggroing Halfus too
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Proto-Behemoth will now correctly use Fireball on every difficulty
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Orphaned Emerald Whelps can be Unresponsive on normal modes
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Events after freeing a dragon will now work correctly, corrected timings
#4814 The Bastion of Twilight Halfus Wyrmbreaker – After casting Bind Will, Halfus will now announce which dragon he binded
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Players will now use correct entry of Free Dragon spell on every difficulty
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Free Dragon spells will now be correctly casted by the player, not the dragons
#4814 The Bastion of Twilight Halfus Wyrmbreaker – It is no longer possible to free dragons when the encounter isn’t running
#4814 The Bastion of Twilight Halfus Wyrmbreaker – If the encounter is not running, dragons will now show gossips with information what they can do during the encounter
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Dragons on normal modes with Unresponsive aura will now have 20% HP
Mechanics (2)
#7362 Death Knight – Rune System Death Runes will be consumed in a correct order
#7362 Death Knight – Rune System Reworked returning runes after dodge/parry/miss
General (1)
#3074 Alchemy Specializaions You can switch specialization now
Quests (78)
Dungeons – Gundrak
#14624 Drop chance correction
Eastern Kingdoms – Badlands
#5388 Full quest rework
#5389 Full quest rework
Eastern Kingdoms – Burning Steppes
#18367 Phase correction
Eastern Kingdoms – Gilneas
#10975 Fixed battle event
Eastern Kingdoms – Loch Modan
#15042 Some quest corrections
Eastern Kingdoms – Stormwind City
#3723 Submarine event is fully scripted now
Eastern Kingdoms – Wetlands
#15103 Quest chaining
Kalimdor – Ashenvale
#6176 Removed from the game
Kalimdor – Durotar
#18577 Credits count properly now
Kalimdor – Mount Hyjal
#1571 Full quest rework
#1557 Full quest rework
Kalimdor – Northern Barrens
#18594 Roleplay yells removed
Kalimdor – Orgrimmar
#1794 Full quest rework
Northrend – Borean Tundra
#18082 Full quest rework
Northrend – Grizzly Hills
#13945 Some quest corrections
#5687 Full quest rework
#17435 When you turn in the quest there will be small event
#13946 Visual efect of fire added
#6214 Quest item can be used only on Imperial Eagle now
#5750 Full quest rework
#5684 Full quest rework
#11552 Full quest rework
#5613 Quest chaining
#5675 You can get only one credit from one corpse
#12498 The cage will respawn with npc now
#5603 Added flight path
#14969 Full quest rework
#5872 Full quest rework
#5611 Full quest rework
#5612 Quest chaining
#6218 Quest chaining
Northrend – Icecrown
#17549 Full quest rework
#8931 Full quest rework
Northrend – The Storm Peaks
#12104 Attack event, Mine’s explosion correction
#7815 Full quest rework
#17177 Totem reacts on portal
#12112 Full event rework + phasing
#13386 Full quest rework
#13621 Full quest rework
#13199 Quest chaining + some visuals
#14175 Added reward event
#4387 Spawn points added – 28 spawn points
#15563 Chaining quest, phasing and event correction
#11805 Full quest rework
#16624 Full quest rework, event will start only on one place in the cave for now
#18535 Phase correction
#15183 Quest reworked
Northrend – Zul\’Drak
#8341 Full event rework
#8505 Full quest rework
#11907 Full event rework
#8204 Full quest rework
#12221 Full quest rework
The Maelstrom – Deepholm
#2709 Full quest rework
#1857 Quest rework
#2716 Full quest rework
#10646 Quest chaining
#2703 Quest chaining
#2718 Full quest rework
#1592 You can now turn in quest through the questbox
#7020 Full quest rework
#1581 Full quest rework inculuding cinematic
#2700 Quest rework
#1580 You can now turn in quest through the questbox
#3537 Full quest rework
#2739 Full quest rework
#1887 Quest rework
#5195 Full quest rework
#15235 Quest requirements corrected
#1578 You can now accept quest through the questbox
#4782 Full quest rework including fly event
#1589 You can now turn in quest through the questbox
#2824 Quest fixed
#3536 Some quest corrections
#4469 Some quest corrections
Uncategorized
#1998 Full quest rework – currently blizzlike state without transport and event
#14973 Submarine event is fully scripted now
#13253 Submarine event is fully scripted now
NPCs (7)
Ashenvale
#15065 Anilia will no longer move or attack players in combat, she is passive now
Borean Tundra
#18537 Fixed duplicated gossip options
Dalaran
#18597 Option gossips correction
Dun Morogh
#18531 Npc uses Throw Priceless Artifact properly now
Durotar
#18591 Weapon model added
Winterspring
#13200 Sleep removed from abilities
Zangarmarsh
#18511 Duplicated gossip option fixed
Items (2)
#18561 Cold Iron Pick should only drop from Hogger in The Stockade dungeon
#18564 Damp Note should not drop anymore